基于纹理的流场可视化技术在水下生产系统中的应用与展望
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Application and Prospect of Flow Field Visualization Technology Based on Texture in Underwater Production System
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    摘要:

    重点介绍流场可视化的具体步骤和相关方法。对点噪声法、线积分卷积法和纹理平流法进行综述和分析,详细阐述线积分卷积法在基于纹理的流场可视化中的重要性,以期为后期算法的研究提供理论依据。对虚拟现实在水下生产系统中的应用所面临的主要问题进行分析、总结与展望,指出平衡感知度与信息量,缓解三维可视化的遮挡和视觉混乱问题,提高计算机计算与存储能力,提升模型计算效率是今后的研究重点和方向。

    Abstract:

    The concrete steps and related methods of flow field visualization are mainly introduced. The point noise method, line integral convolution method and texture advection method are reviewed and analyzed. The importance of the line integral convolution method in the flow field visualization based on texture is discussed in detail in order to provide some theoretical basis for future improvement and discovery of new algorithms. The main problems faced by the application of virtual reality in the underwater production system are analyzed, summarized and looked forward to. It is pointed out that the balance between perception and the amount of information, relief of the shade of 3D visualization and visual disorder, improvement of computer computing and storage capacity and improvement of model calculation efficiency are the research emphasis and direction in the future.

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张范文,李中,陆淑蕾,王红红,吴冕,尹丰,王乐振,朱春丽,王魁涛,王鸿雁.基于纹理的流场可视化技术在水下生产系统中的应用与展望[J].中国海洋平台,2023,(02):103-108

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  • 在线发布日期: 2023-04-23
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